- made AActor::gravity and FMapThing::gravity floats.

This commit is contained in:
Christoph Oelckers 2016-03-21 00:51:19 +01:00
commit 1ff4bb419c
18 changed files with 43 additions and 43 deletions

View file

@ -246,7 +246,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_nam
mobj->flags &= ~MF_NOGRAVITY;
if (!(mobj->flags3 & MF3_ISMONSTER) && gravity == 1)
{
mobj->gravity = FRACUNIT/8;
mobj->Gravity = 1./8;
}
}
else