- made AActor::gravity and FMapThing::gravity floats.
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18 changed files with 43 additions and 43 deletions
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@ -246,7 +246,7 @@ bool P_Thing_Projectile (int tid, AActor *source, int type, const char *type_nam
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mobj->flags &= ~MF_NOGRAVITY;
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if (!(mobj->flags3 & MF3_ISMONSTER) && gravity == 1)
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{
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mobj->gravity = FRACUNIT/8;
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mobj->Gravity = 1./8;
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}
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}
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else
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