- made AActor::gravity and FMapThing::gravity floats.
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parent
7ebb96f15c
commit
1ff4bb419c
18 changed files with 43 additions and 43 deletions
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@ -242,7 +242,7 @@ void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int in
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defaults->DamageType = set? NAME_Ice : NAME_None;
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break;
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case DEPF_LOWGRAVITY:
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defaults->gravity = set? FRACUNIT/8 : FRACUNIT;
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defaults->Gravity = set ? 1. / 8 : 1.;
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break;
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case DEPF_SHORTMISSILERANGE:
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defaults->maxtargetrange = set? 896*FRACUNIT : 0;
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@ -251,7 +251,7 @@ void HandleDeprecatedFlags(AActor *defaults, PClassActor *info, bool set, int in
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defaults->meleethreshold = set? 196*FRACUNIT : 0;
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break;
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case DEPF_QUARTERGRAVITY:
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defaults->gravity = set? FRACUNIT/4 : FRACUNIT;
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defaults->Gravity = set ? 1. / 4 : 1.;
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break;
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case DEPF_FIRERESIST:
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info->SetDamageFactor(NAME_Fire, set? FRACUNIT/2 : FRACUNIT);
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@ -312,13 +312,13 @@ bool CheckDeprecatedFlags(const AActor *actor, PClassActor *info, int index)
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case DEPF_ICEDAMAGE:
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return actor->DamageType == NAME_Ice;
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case DEPF_LOWGRAVITY:
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return actor->gravity == FRACUNIT/8;
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return actor->Gravity == 1./8;
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case DEPF_SHORTMISSILERANGE:
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return actor->maxtargetrange == 896*FRACUNIT;
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case DEPF_LONGMELEERANGE:
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return actor->meleethreshold == 196*FRACUNIT;
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case DEPF_QUARTERGRAVITY:
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return actor->gravity == FRACUNIT/4;
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return actor->Gravity == 1./4;
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case DEPF_FIRERESIST:
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if (info->DamageFactors)
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{
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@ -1339,10 +1339,10 @@ DEFINE_PROPERTY(vspeed, F, Actor)
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//==========================================================================
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DEFINE_PROPERTY(gravity, F, Actor)
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{
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PROP_FIXED_PARM(i, 0);
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PROP_DOUBLE_PARM(i, 0);
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if (i < 0) I_Error ("Gravity must not be negative.");
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defaults->gravity = i;
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defaults->Gravity = i;
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}
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//==========================================================================
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