- Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
- Fixed: Players could drop their inventory after dying.
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004cf5748c
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2020769967
2 changed files with 5 additions and 2 deletions
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@ -2163,7 +2163,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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{
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DWORD which = ReadLong (stream);
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if (gamestate == GS_LEVEL && !paused)
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if (gamestate == GS_LEVEL && !paused
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&& players[player].playerstate != PST_DEAD)
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{
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AInventory *item = players[player].mo->Inventory;
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while (item != NULL && item->InventoryID != which)
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