Add worker thread for creating pipelines
This commit is contained in:
parent
d0ac43abc6
commit
202d99bf9e
8 changed files with 343 additions and 100 deletions
|
|
@ -538,6 +538,8 @@ void VulkanRenderDevice::BeginFrame()
|
|||
}
|
||||
hwtexturecount = mTextureManager->GetHWTextureCount();
|
||||
|
||||
GetRenderPassManager()->ProcessMainThreadTasks();
|
||||
|
||||
if (levelMeshChanged)
|
||||
{
|
||||
levelMeshChanged = false;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue