Add worker thread for creating pipelines

This commit is contained in:
dpjudas 2025-04-10 08:17:45 +02:00
commit 202d99bf9e
8 changed files with 343 additions and 100 deletions

View file

@ -538,6 +538,8 @@ void VulkanRenderDevice::BeginFrame()
}
hwtexturecount = mTextureManager->GetHWTextureCount();
GetRenderPassManager()->ProcessMainThreadTasks();
if (levelMeshChanged)
{
levelMeshChanged = false;