Merge remote-tracking branch 'origin/master' into gles2_merge
This commit is contained in:
commit
2096fefcee
28 changed files with 60 additions and 60 deletions
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@ -614,7 +614,7 @@ void HWDrawInfo::PreparePlayerSprites(sector_t * viewsector, area_t in_area)
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for (DPSprite *psp = player->psprites; psp != nullptr && psp->GetID() < PSP_TARGETCENTER; psp = psp->GetNext())
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{
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if (!psp->GetState()) continue;
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FSpriteModelFrame *smf = FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false);
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FSpriteModelFrame *smf = psp->Caller != nullptr ? FindModelFrame(psp->Caller->GetClass(), psp->GetSprite(), psp->GetFrame(), false) : nullptr;
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// This is an 'either-or' proposition. This maybe needs some work to allow overlays with weapon models but as originally implemented this just won't work.
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if (smf && !hudModelStep) continue;
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if (!smf && hudModelStep) continue;
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@ -516,11 +516,11 @@ CCMD (testfade)
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{
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if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
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{
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color = V_GetColorFromString (NULL, colorstring);
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color = V_GetColorFromString (colorstring);
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}
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else
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{
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color = V_GetColorFromString (NULL, argv[1]);
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color = V_GetColorFromString (argv[1]);
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}
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for (auto Level : AllLevels())
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{
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@ -550,11 +550,11 @@ CCMD (testcolor)
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{
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if ( !(colorstring = V_GetColorStringByName (argv[1])).IsEmpty() )
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{
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color = V_GetColorFromString (NULL, colorstring);
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color = V_GetColorFromString (colorstring);
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}
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else
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{
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color = V_GetColorFromString (NULL, argv[1]);
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color = V_GetColorFromString (argv[1]);
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}
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if (argv.argc() > 2)
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{
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