Old stencil update created a new portal rendering bug. Found a way to fix all (reverting stencil and reinit state stuff while drawing caps).
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1 changed files with 3 additions and 3 deletions
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@ -234,11 +234,11 @@ void HWPortal::DrawPortalStencil(FRenderState &state, int pass)
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if (mBottomCap != ~0u)
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{
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state.Draw(DT_TriangleStrip, mBottomCap, 4, false);
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state.Draw(DT_TriangleStrip, mBottomCap, 4, true);
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}
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if (mTopCap != ~0u)
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{
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state.Draw(DT_TriangleStrip, mTopCap, 4, false);
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state.Draw(DT_TriangleStrip, mTopCap, 4, true);
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}
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if (pass == STP_DepthRestore) state.SetDepthRange(0, 1);
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@ -835,7 +835,7 @@ bool HWSectorStackPortal::Setup(HWDrawInfo *di, FRenderState &rstate, Clipper *c
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void HWSectorStackPortal::DrawPortalStencil(FRenderState &state, int pass)
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{
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if (true) // mState->vpIsAllowedOoB)
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if (mState->vpIsAllowedOoB)
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{
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bool isceiling = planesused & (1 << sector_t::ceiling);
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for (unsigned i = 0; i<subsectors.Size(); i++)
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