Fix bloom shader missing its target

This commit is contained in:
Magnus Norddahl 2016-08-12 17:44:59 +02:00 committed by Christoph Oelckers
commit 210fce1193
8 changed files with 26 additions and 8 deletions

View file

@ -286,7 +286,7 @@ void FGLRenderer::Begin2D()
{
if (FGLRenderBuffers::IsEnabled())
{
mBuffers->Setup(framebuffer->GetWidth(), framebuffer->GetHeight());
mBuffers->Setup(mScreenViewport.width, mScreenViewport.height, mSceneViewport.width, mSceneViewport.height);
if (mDrawingScene2D)
mBuffers->BindSceneFB();
else