- preparations for using clip planes on line portals.
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12 changed files with 133 additions and 70 deletions
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@ -503,7 +503,7 @@ void FGLRenderer::DrawScene(bool toscreen)
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static int recursion=0;
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CreateScene();
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GLRenderer->mCurrentPortal = NULL; // this must be reset before any portal recursion takes place.
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GLRenderer->mClipPortal = NULL; // this must be reset before any portal recursion takes place.
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// Up to this point in the main draw call no rendering is performed so we can wait
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// with swapping the render buffer until now.
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