- preparations for using clip planes on line portals.
This commit is contained in:
parent
e3fad118d2
commit
21283b18f4
12 changed files with 133 additions and 70 deletions
|
|
@ -278,6 +278,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
|
|||
muGlowTopPlane.Init(hShader, "uGlowTopPlane");
|
||||
muSplitBottomPlane.Init(hShader, "uSplitBottomPlane");
|
||||
muSplitTopPlane.Init(hShader, "uSplitTopPlane");
|
||||
muClipLine.Init(hShader, "uClipLine");
|
||||
muFixedColormap.Init(hShader, "uFixedColormap");
|
||||
muInterpolationFactor.Init(hShader, "uInterpolationFactor");
|
||||
muClipHeight.Init(hShader, "uClipHeight");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue