- preparations for using clip planes on line portals.

This commit is contained in:
Christoph Oelckers 2016-04-29 01:48:06 +02:00
commit 21283b18f4
12 changed files with 133 additions and 70 deletions

View file

@ -278,6 +278,7 @@ bool FShader::Load(const char * name, const char * vert_prog_lump, const char *
muGlowTopPlane.Init(hShader, "uGlowTopPlane");
muSplitBottomPlane.Init(hShader, "uSplitBottomPlane");
muSplitTopPlane.Init(hShader, "uSplitTopPlane");
muClipLine.Init(hShader, "uClipLine");
muFixedColormap.Init(hShader, "uFixedColormap");
muInterpolationFactor.Init(hShader, "uInterpolationFactor");
muClipHeight.Init(hShader, "uClipHeight");