- uncoupled directory loader from the rest of the engine.
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8 changed files with 429 additions and 54 deletions
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@ -3034,6 +3034,26 @@ static FILE* D_GetHashFile()
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return hashfile;
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}
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// checks if a file within a directory is allowed to be added to the file system.
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static bool FileNameCheck(const char* base, const char* path)
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{
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// This one is courtesy of EDuke32. :(
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// Putting cache files in the application directory is very bad style.
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// Unfortunately, having a garbage file named "textures" present will cause serious problems down the line.
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if (!strnicmp(base, "textures", 8))
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{
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// do not use fopen. The path may contain non-ASCII characters.
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FileReader f;
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if (f.OpenFile(path))
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{
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char check[3]{};
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f.Read(check, 3);
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if (!memcmp(check, "LZ4", 3)) return false;
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}
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}
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return true;
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}
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static int FileSystemPrintf(FSMessageLevel level, const char* fmt, ...)
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{
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va_list arg;
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