- scriptified Hexen's Wraith and parts of the Spike.
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df43ee96ce
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21a1d5ffc8
12 changed files with 354 additions and 444 deletions
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@ -204,8 +204,8 @@ void AActor::InitNativeFields()
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meta->AddNativeField("fillcolor", TypeColor, myoffsetof(AActor, fillcolor));
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meta->AddNativeField("Sector", TypeSector, myoffsetof(AActor, Sector));
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//meta->AddNativeField("Subsector", TypeSubsector, myoffsetof(AActor, subsector));
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meta->AddNativeField(NAME_CeilingZ, TypeFloat64, myoffsetof(AActor, ceilingz), VARF_ReadOnly);
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meta->AddNativeField(NAME_FloorZ, TypeFloat64, myoffsetof(AActor, floorz), VARF_ReadOnly);
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meta->AddNativeField(NAME_CeilingZ, TypeFloat64, myoffsetof(AActor, ceilingz));
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meta->AddNativeField(NAME_FloorZ, TypeFloat64, myoffsetof(AActor, floorz));
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meta->AddNativeField("DropoffZ", TypeFloat64, myoffsetof(AActor, dropoffz), VARF_ReadOnly);
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meta->AddNativeField("floorsector", TypeSector, myoffsetof(AActor, floorsector));
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meta->AddNativeField("floorpic", TypeSInt32, myoffsetof(AActor, floorpic)); // Do we need a variable type 'texture' to do this?
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@ -225,7 +225,7 @@ void AActor::InitNativeFields()
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meta->AddNativeField("specialf1", TypeFloat64, myoffsetof(AActor, specialf1));
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meta->AddNativeField("specialf2", TypeFloat64, myoffsetof(AActor, specialf2));
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meta->AddNativeField("weaponspecial", TypeSInt32, myoffsetof(AActor, weaponspecial));
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meta->AddNativeField(NAME_Health, TypeSInt32, myoffsetof(AActor, health), VARF_ReadOnly);
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meta->AddNativeField(NAME_Health, TypeSInt32, myoffsetof(AActor, health));
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meta->AddNativeField("movedir", TypeUInt8, myoffsetof(AActor, movedir));
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meta->AddNativeField("visdir", TypeSInt8, myoffsetof(AActor, visdir));
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meta->AddNativeField("movecount", TypeSInt16, myoffsetof(AActor, movecount));
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