- new zscript function 'SetLineVertexes(line, v1, v2)'

- scriptify 'FlipLine' completely using new function, remove native version
This commit is contained in:
Rachael Alexanderson 2019-11-12 08:08:35 -05:00
commit 21a74dfb13
2 changed files with 18 additions and 8 deletions

View file

@ -437,20 +437,23 @@ DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetVertex)
return 0;
}
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, FlipLine)
DEFINE_ACTION_FUNCTION(DLevelPostProcessor, SetLineVertexes)
{
PARAM_SELF_PROLOGUE(DLevelPostProcessor);
PARAM_UINT(lineidx);
PARAM_UINT(vertexidx1);
PARAM_UINT(vertexidx2);
if (lineidx < self->Level->lines.Size())
if (lineidx < self->Level->lines.Size() &&
vertexidx1 < self->Level->vertexes.Size() &&
vertexidx2 < self->Level->vertexes.Size())
{
line_t *line = &self->Level->lines[lineidx];
vertex_t *v1 = line->v1;
vertex_t *v2 = line->v2;
line->v1 = v2;
line->v2 = v1;
vertex_t *vertex1 = &self->Level->vertexes[vertexidx1];
vertex_t *vertex2 = &self->Level->vertexes[vertexidx2];
line->v1 = vertex1;
line->v2 = vertex2;
}
self->loader->ForceNodeBuild = true;
return 0;