Add missing item tags for items in Doom and Chex Quest. There are mods out there that read tags. The accompanying language entries have been sent to the localization spreadsheet.
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6 changed files with 31 additions and 0 deletions
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@ -8,6 +8,7 @@ class GlassOfWater : HealthBonus
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Default
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{
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inventory.pickupmessage "$GOTWATER";
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tag "$TAG_GLASSOFWATER";
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}
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}
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@ -16,6 +17,7 @@ class BowlOfFruit : Stimpack
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Default
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{
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inventory.pickupmessage "$GOTFRUIT";
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tag "$TAG_BOWLOFFRUIT";
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}
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}
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@ -25,6 +27,7 @@ class BowlOfVegetables : Medikit
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{
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inventory.pickupmessage "$GOTVEGETABLES";
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health.lowmessage 25, "$GOTVEGETABLESNEED";
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tag "$TAG_BOWLOFVEGETABLES";
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}
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}
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@ -33,6 +36,7 @@ class SuperchargeBreakfast : Soulsphere
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Default
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{
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inventory.pickupmessage "$GOTBREAKFAST";
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tag "$TAG_BREAKFAST";
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}
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}
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@ -43,6 +47,7 @@ class SlimeRepellent : ArmorBonus
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Default
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{
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inventory.pickupmessage "$GOTREPELLENT";
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tag "$TAG_REPELLENT";
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}
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}
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@ -51,6 +56,7 @@ class ChexArmor : GreenArmor
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Default
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{
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inventory.pickupmessage "$GOTCHEXARMOR";
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tag "$TAG_CHEXARMOR";
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}
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}
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@ -59,6 +65,7 @@ class SuperChexArmor : BlueArmor
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Default
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{
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inventory.pickupmessage "$GOTSUPERCHEXARMOR";
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tag "$TAG_SUPERCHEXARMOR";
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}
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}
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@ -69,6 +76,7 @@ class ComputerAreaMap : Allmap
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Default
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{
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inventory.pickupmessage "$GOTCHEXMAP";
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tag "$TAG_CHEXMAP";
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}
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}
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@ -77,6 +85,7 @@ class SlimeProofSuit : RadSuit
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Default
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{
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inventory.pickupmessage "$GOTSLIMESUIT";
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tag "$TAG_SLIMESUIT";
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}
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}
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@ -85,5 +94,6 @@ class Zorchpack : Backpack
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Default
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{
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inventory.pickupmessage "$GOTZORCHPACK";
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tag "$TAG_ZORCHPACK";
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}
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}
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@ -162,6 +162,7 @@ class Backpack : BackpackItem
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{
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Height 26;
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Inventory.PickupMessage "$GOTBACKPACK";
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Tag "$TAG_BACKPACK";
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}
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States
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{
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@ -14,6 +14,7 @@ class ArmorBonus : BasicArmorBonus
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Armor.Maxsaveamount 200;
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+COUNTITEM
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+INVENTORY.ALWAYSPICKUP
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Tag "$TAG_ARMORBONUS";
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}
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States
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{
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@ -35,6 +36,7 @@ class GreenArmor : BasicArmorPickup
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Inventory.Icon "ARM1A0";
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Armor.SavePercent 33.335;
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Armor.SaveAmount 100;
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Tag "$TAG_GREENARMOR";
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}
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States
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{
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@ -57,6 +59,7 @@ class BlueArmor : BasicArmorPickup
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Inventory.Icon "ARM2A0";
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Armor.Savepercent 50;
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Armor.Saveamount 200;
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Tag "$TAG_BLUEARMOR";
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}
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States
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{
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@ -12,6 +12,7 @@ class InvulnerabilitySphere : PowerupGiver
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Powerup.Type "PowerInvulnerable";
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Powerup.Color "InverseMap";
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Inventory.PickupMessage "$GOTINVUL";
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Tag "$TAG_INVULSPHERE";
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}
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States
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{
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@ -35,6 +36,7 @@ class Soulsphere : Health
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "$GOTSUPER";
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Inventory.PickupSound "misc/p_pkup";
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Tag "$TAG_SOULSPHERE";
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}
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States
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{
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@ -76,6 +78,7 @@ class Megasphere : CustomInventory
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+INVENTORY.ISARMOR
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Inventory.PickupMessage "$GOTMSPHERE";
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Inventory.PickupSound "misc/p_pkup";
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Tag "$TAG_MEGASPHERE";
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}
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States
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{
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@ -105,6 +108,7 @@ class BlurSphere : PowerupGiver
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Powerup.Type "PowerInvisibility";
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RenderStyle "Translucent";
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Inventory.PickupMessage "$GOTINVIS";
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Tag "$TAG_INVISSPHERE";
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}
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States
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{
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@ -126,6 +130,7 @@ class RadSuit : PowerupGiver
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Inventory.MaxAmount 0;
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Inventory.PickupMessage "$GOTSUIT";
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Powerup.Type "PowerIronFeet";
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Tag "$TAG_RADSUIT";
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}
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States
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{
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@ -147,6 +152,7 @@ class Infrared : PowerupGiver
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Inventory.MaxAmount 0;
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Powerup.Type "PowerLightAmp";
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Inventory.PickupMessage "$GOTVISOR";
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Tag "$TAG_VISOR";
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}
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States
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{
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@ -169,6 +175,7 @@ class Allmap : MapRevealer
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Inventory.MaxAmount 0;
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Inventory.PickupSound "misc/p_pkup";
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Inventory.PickupMessage "$GOTMAP";
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Tag "$TAG_ALLMAP";
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}
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States
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{
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@ -189,6 +196,7 @@ class Berserk : CustomInventory
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+INVENTORY.ISHEALTH
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Inventory.PickupMessage "$GOTBERSERK";
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Inventory.PickupSound "misc/p_pkup";
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Tag "$TAG_BERSERK";
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}
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States
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{
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@ -9,6 +9,7 @@ class HealthBonus : Health
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Inventory.Amount 1;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "$GOTHTHBONUS";
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Tag "$TAG_HEALTHBONUS";
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}
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States
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{
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@ -53,6 +54,7 @@ class Stimpack : Health
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{
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Inventory.Amount 10;
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Inventory.PickupMessage "$GOTSTIM";
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Tag "$TAG_STIMPACK";
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}
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States
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{
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@ -71,6 +73,7 @@ class Medikit : Health
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Inventory.Amount 25;
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Inventory.PickupMessage "$GOTMEDIKIT";
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Health.LowMessage 25, "$GOTMEDINEED";
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Tag "$TAG_MEDIKIT";
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}
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States
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{
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@ -17,6 +17,7 @@ class BlueCard : DoomKey
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{
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Inventory.Pickupmessage "$GOTBLUECARD";
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Inventory.Icon "STKEYS0";
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Tag "$TAG_BLUECARD";
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}
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States
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{
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@ -35,6 +36,7 @@ class YellowCard : DoomKey
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{
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Inventory.Pickupmessage "$GOTYELWCARD";
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Inventory.Icon "STKEYS1";
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Tag "$TAG_YELLOWCARD";
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}
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States
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{
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@ -53,6 +55,7 @@ class RedCard : DoomKey
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{
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Inventory.Pickupmessage "$GOTREDCARD";
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Inventory.Icon "STKEYS2";
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Tag "$TAG_REDCARD";
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}
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States
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{
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@ -71,6 +74,7 @@ class BlueSkull : DoomKey
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{
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Inventory.Pickupmessage "$GOTBLUESKUL";
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Inventory.Icon "STKEYS3";
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Tag "$TAG_BLUESKULL";
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}
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States
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{
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@ -89,6 +93,7 @@ class YellowSkull : DoomKey
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{
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Inventory.Pickupmessage "$GOTYELWSKUL";
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Inventory.Icon "STKEYS4";
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Tag "$TAG_YELLOWSKULL";
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}
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States
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{
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@ -107,6 +112,7 @@ class RedSkull : DoomKey
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{
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Inventory.Pickupmessage "$GOTREDSKUL";
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Inventory.Icon "STKEYS5";
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Tag "$TAG_REDSKULL";
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}
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States
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{
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