- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.

This commit is contained in:
Christoph Oelckers 2016-12-03 16:27:53 +01:00
commit 21e3aba1c7
15 changed files with 51 additions and 54 deletions

View file

@ -1844,10 +1844,10 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
{
sc.MustGetString();
DoomStartupInfo.FgColor = V_GetColor(NULL, sc.String);
DoomStartupInfo.FgColor = V_GetColor(NULL, sc);
sc.MustGetStringName(",");
sc.MustGetString();
DoomStartupInfo.BkColor = V_GetColor(NULL, sc.String);
DoomStartupInfo.BkColor = V_GetColor(NULL, sc);
}
else if (!nextKey.CompareNoCase("STARTUPTYPE"))
{