- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
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15 changed files with 51 additions and 54 deletions
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@ -1844,10 +1844,10 @@ static FString ParseGameInfo(TArray<FString> &pwads, const char *fn, const char
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else if (!nextKey.CompareNoCase("STARTUPCOLORS"))
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{
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sc.MustGetString();
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DoomStartupInfo.FgColor = V_GetColor(NULL, sc.String);
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DoomStartupInfo.FgColor = V_GetColor(NULL, sc);
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sc.MustGetStringName(",");
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sc.MustGetString();
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DoomStartupInfo.BkColor = V_GetColor(NULL, sc.String);
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DoomStartupInfo.BkColor = V_GetColor(NULL, sc);
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}
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else if (!nextKey.CompareNoCase("STARTUPTYPE"))
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{
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