- added palette shader and fixed a few things.
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parent
211a7f2569
commit
221beec979
6 changed files with 20 additions and 8 deletions
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@ -434,7 +434,7 @@ void FGLRenderer::RenderView(player_t* player)
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gl_RenderState.SetVertexBuffer(mVBO);
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mVBO->Reset();
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if (currentrenderer == 0)
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if (currentrenderer == 0 && 0)
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{
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if (swdrawer == nullptr) swdrawer = new SWSceneDrawer;
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swdrawer->RenderView(player);
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@ -837,11 +837,6 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
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gl_RenderState.mTextureMatrix.translate(0.f, 1.f, 0.0f);
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gl_RenderState.EnableTextureMatrix(true);
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}
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if (cmd.mTexture->UseType == ETextureType::SWCanvas)
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{
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//gl_RenderState.SetTextureMode(swtruecolor ? 0 : 1);
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//gl_RenderState.SetEffect(EFF_SWQUAD);
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}
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}
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else
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{
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