- added palette shader and fixed a few things.

This commit is contained in:
Christoph Oelckers 2018-04-07 12:17:23 +02:00
commit 221beec979
6 changed files with 20 additions and 8 deletions

View file

@ -434,7 +434,7 @@ void FGLRenderer::RenderView(player_t* player)
gl_RenderState.SetVertexBuffer(mVBO);
mVBO->Reset();
if (currentrenderer == 0)
if (currentrenderer == 0 && 0)
{
if (swdrawer == nullptr) swdrawer = new SWSceneDrawer;
swdrawer->RenderView(player);
@ -837,11 +837,6 @@ void FGLRenderer::Draw2D(F2DDrawer *drawer)
gl_RenderState.mTextureMatrix.translate(0.f, 1.f, 0.0f);
gl_RenderState.EnableTextureMatrix(true);
}
if (cmd.mTexture->UseType == ETextureType::SWCanvas)
{
//gl_RenderState.SetTextureMode(swtruecolor ? 0 : 1);
//gl_RenderState.SetEffect(EFF_SWQUAD);
}
}
else
{