- added palette shader and fixed a few things.
This commit is contained in:
parent
211a7f2569
commit
221beec979
6 changed files with 20 additions and 8 deletions
|
|
@ -586,6 +586,7 @@ static const FDefaultShader defaultshaders[]=
|
|||
{"SpecularBrightmap", "shaders/glsl/func_brightmap.fp", "shaders/glsl/material_specular.fp", "#define SPECULAR\n#define NORMALMAP\n"},
|
||||
{"PBR","shaders/glsl/func_normal.fp", "shaders/glsl/material_pbr.fp", "#define PBR\n#define NORMALMAP\n"},
|
||||
{"PBRBrightmap","shaders/glsl/func_brightmap.fp", "shaders/glsl/material_pbr.fp", "#define PBR\n#define NORMALMAP\n"},
|
||||
{"Paletted", "shaders/glsl/func_paletted.fp", "shaders/glsl/material_nolight.fp", ""},
|
||||
{"No Texture", "shaders/glsl/func_notexture.fp", "shaders/glsl/material_normal.fp", ""},
|
||||
{"Basic Fuzz", "shaders/glsl/fuzz_standard.fp", "shaders/glsl/material_normal.fp", ""},
|
||||
{"Smooth Fuzz", "shaders/glsl/fuzz_smooth.fp", "shaders/glsl/material_normal.fp", ""},
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue