- Finally has the right idea how to restore Doom's original clipping of projectiles

against decorations without breaking anything newer:
  Added a new 'projectilepassheight' property that defines an alternative height
  that is only used when checking a projectile's movement against this actor.
  If the value is positive it is used regardless of other settings, if it is
  negative, its absolute will be used if a new compatibility option is enabled
  and if it is 0 the normal height will be used.


SVN r1253 (trunk)
This commit is contained in:
Christoph Oelckers 2008-10-05 11:23:41 +00:00
commit 2221ab5668
13 changed files with 80 additions and 2 deletions

View file

@ -486,6 +486,7 @@ CVAR (Flag, compat_boomscroll, compatflags, COMPATF_BOOMSCROLL);
CVAR (Flag, compat_invisibility,compatflags, COMPATF_INVISIBILITY);
CVAR (Flag, compat_silentinstantfloors,compatflags, COMPATF_SILENT_INSTANT_FLOORS);
CVAR (Flag, compat_sectorsounds,compatflags, COMPATF_SECTORSOUNDS);
CVAR (Flag, compat_missileclip, compatflags, COMPATF_MISSILECLIP);
//==========================================================================
//