- Finally has the right idea how to restore Doom's original clipping of projectiles
against decorations without breaking anything newer: Added a new 'projectilepassheight' property that defines an alternative height that is only used when checking a projectile's movement against this actor. If the value is positive it is used regardless of other settings, if it is negative, its absolute will be used if a new compatibility option is enabled and if it is 0 the normal height will be used. SVN r1253 (trunk)
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@ -220,6 +220,7 @@ void AActor::Serialize (FArchive &arc)
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<< ceilingsector
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<< radius
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<< height
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<< projectilepassheight
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<< momx
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<< momy
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<< momz
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