Merge branch 'master' into new_level_refactor
# Conflicts: # src/c_dispatch.cpp
This commit is contained in:
commit
22939aade7
9 changed files with 133 additions and 138 deletions
|
|
@ -1021,9 +1021,8 @@ void G_Ticker ()
|
|||
|
||||
if (ToggleFullscreen)
|
||||
{
|
||||
static char toggle_fullscreen[] = "toggle fullscreen";
|
||||
ToggleFullscreen = false;
|
||||
AddCommandString (toggle_fullscreen);
|
||||
AddCommandString ("toggle fullscreen");
|
||||
}
|
||||
|
||||
// do things to change the game state
|
||||
|
|
@ -1173,6 +1172,7 @@ void G_Ticker ()
|
|||
|
||||
// [ZZ] also tick the UI part of the events
|
||||
E_UiTick();
|
||||
C_RunDelayedCommands();
|
||||
|
||||
// do main actions
|
||||
switch (gamestate)
|
||||
|
|
@ -2058,12 +2058,12 @@ static void PutSaveWads (FSerializer &arc)
|
|||
name = Wads.GetWadName (Wads.GetIwadNum());
|
||||
arc.AddString("Game WAD", name);
|
||||
|
||||
// Name of wad the map resides in
|
||||
// Name of wad the map resides in
|
||||
if (Wads.GetLumpFile (level.lumpnum) > Wads.GetIwadNum())
|
||||
{
|
||||
{
|
||||
name = Wads.GetWadName (Wads.GetLumpFile (level.lumpnum));
|
||||
arc.AddString("Map WAD", name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void PutSaveComment (FSerializer &arc)
|
||||
|
|
@ -2079,7 +2079,7 @@ static void PutSaveComment (FSerializer &arc)
|
|||
|
||||
arc.AddString("Creation Time", comment);
|
||||
|
||||
// Get level name
|
||||
// Get level name
|
||||
//strcpy (comment, level.level_name);
|
||||
comment.Format("%s - %s\n", level.MapName.GetChars(), level.LevelName.GetChars());
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue