- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect - changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values. SVN r3076 (trunk)
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9 changed files with 81 additions and 16 deletions
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@ -81,7 +81,6 @@ static void PlayerLandedOnThing (AActor *mo, AActor *onmobj);
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extern cycle_t BotSupportCycles;
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extern int BotWTG;
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EXTERN_CVAR (Bool, r_drawfuzz);
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EXTERN_CVAR (Int, cl_rockettrails)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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