- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.

- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-25 23:27:26 +00:00
commit 231e7a1c6d
9 changed files with 81 additions and 16 deletions

View file

@ -81,7 +81,6 @@ static void PlayerLandedOnThing (AActor *mo, AActor *onmobj);
extern cycle_t BotSupportCycles;
extern int BotWTG;
EXTERN_CVAR (Bool, r_drawfuzz);
EXTERN_CVAR (Int, cl_rockettrails)
// PRIVATE DATA DEFINITIONS ------------------------------------------------