- added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.

- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-25 23:27:26 +00:00
commit 231e7a1c6d
9 changed files with 81 additions and 16 deletions

View file

@ -141,6 +141,7 @@ FRenderStyle LegacyRenderStyles[STYLE_Count] =
/* STYLE_Add */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0 }},
/* STYLE_Shaded */ {{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed }},
/* STYLE_TranslucentStencil */{{ STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed }},
/* STYLE_Shadow */{{ STYLEOP_Shadow, 0, 0, 0 }},
};
#else
FRenderStyle LegacyRenderStyles[STYLE_Count];
@ -157,6 +158,7 @@ static const BYTE Styles[STYLE_Count * 4] =
STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_One, 0,
STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_RedIsAlpha | STYLEF_ColorIsFixed,
STYLEOP_Add, STYLEALPHA_Src, STYLEALPHA_InvSrc, STYLEF_ColorIsFixed,
STYLEOP_Shadow, 0, 0, 0
};
static struct LegacyInit
@ -2068,7 +2070,7 @@ void R_InitColumnDrawers ()
}
// [RH] Choose column drawers in a single place
EXTERN_CVAR (Bool, r_drawfuzz)
EXTERN_CVAR (Int, r_drawfuzz)
EXTERN_CVAR (Float, transsouls)
CVAR (Bool, r_drawtrans, true, 0)
@ -2235,6 +2237,13 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
style.CheckFuzz();
if (style.BlendOp == STYLEOP_Shadow)
{
style = LegacyRenderStyles[STYLE_TranslucentStencil];
alpha = FRACUNIT*3/10;
color = 0;
}
if (style.Flags & STYLEF_TransSoulsAlpha)
{
alpha = fixed_t(transsouls * FRACUNIT);
@ -2390,16 +2399,42 @@ bool FRenderStyle::IsVisible(fixed_t alpha) const throw()
void FRenderStyle::CheckFuzz()
{
if (BlendOp == STYLEOP_FuzzOrAdd)
switch (BlendOp)
{
BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_Add;
default:
return;
case STYLEOP_FuzzOrAdd:
if (r_drawtrans && r_drawfuzz == 0)
{
BlendOp = STYLEOP_Add;
return;
}
break;
case STYLEOP_FuzzOrSub:
if (r_drawtrans && r_drawfuzz == 0)
{
BlendOp = STYLEOP_Sub;
return;
}
break;
case STYLEOP_FuzzOrRevSub:
if (r_drawtrans && r_drawfuzz == 0)
{
BlendOp = STYLEOP_RevSub;
return;
}
break;
}
else if (BlendOp == STYLEOP_FuzzOrSub)
if (r_drawfuzz == 2)
{
BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_Sub;
BlendOp = STYLEOP_Shadow;
}
else if (BlendOp == STYLEOP_FuzzOrRevSub)
else
{
BlendOp = (r_drawfuzz || !r_drawtrans) ? STYLEOP_Fuzz : STYLEOP_RevSub;
BlendOp = STYLEOP_Fuzz;
}
}