- the last bits of Hexen refactored
This also fixes a problem with some of Hexen's Wraith's effects which did some repositioning without properly linking them into the blockmap.
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18 changed files with 161 additions and 146 deletions
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@ -96,7 +96,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SnoutAttack)
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DEFINE_ACTION_FUNCTION(AActor, A_PigPain)
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{
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CALL_ACTION(A_Pain, self);
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if (self->z <= self->floorz)
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if (self->Z() <= self->floorz)
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{
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self->velz = FRACUNIT*7/2;
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}
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