- the last bits of Hexen refactored

This also fixes a problem with some of Hexen's Wraith's effects which did some repositioning without properly linking them into the blockmap.
This commit is contained in:
Christoph Oelckers 2016-01-19 01:10:57 +01:00
commit 2326928ff7
18 changed files with 161 additions and 146 deletions

View file

@ -51,13 +51,13 @@ DEFINE_ACTION_FUNCTION(AActor, A_Summon)
{
AMinotaurFriend *mo;
mo = Spawn<AMinotaurFriend> (self->x, self->y, self->z, ALLOW_REPLACE);
mo = Spawn<AMinotaurFriend> (self->Pos(), ALLOW_REPLACE);
if (mo)
{
if (P_TestMobjLocation(mo) == false || !self->tracer)
{ // Didn't fit - change back to artifact
mo->Destroy ();
AActor *arti = Spawn<AArtiDarkServant> (self->x, self->y, self->z, ALLOW_REPLACE);
AActor *arti = Spawn<AArtiDarkServant> (self->Pos(), ALLOW_REPLACE);
if (arti) arti->flags |= MF_DROPPED;
return;
}
@ -76,7 +76,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Summon)
}
// Make smoke puff
Spawn ("MinotaurSmoke", self->x, self->y, self->z, ALLOW_REPLACE);
Spawn ("MinotaurSmoke", self->Pos(), ALLOW_REPLACE);
S_Sound (self, CHAN_VOICE, mo->ActiveSound, 1, ATTN_NORM);
}
}