- fixed: Actors cannot be linked into the world until after all actors and sectors have been deserialized.
Two issues: Portal linking requires all skyboxes in the sectors to be present, without them some info is not there when needed. UpdateWaterLevel was called in AActor::Serialize, which operated on the freshly loaded level where lots of things haven't been set up yet and plane heights may be wrong.
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4 changed files with 16 additions and 4 deletions
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@ -1580,6 +1580,13 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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P_SerializeSounds (arc);
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if (arc.IsLoading())
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{
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FThinkerIterator it(RUNTIME_CLASS(DThinker));
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DThinker *th;
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while ((th = it.Next()))
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{
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th->PostSerialize();
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}
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for (i = 0; i < numsectors; i++)
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{
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P_Recalculate3DFloors(§ors[i]);
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