- eliminated the native PowerupGiver class.
- scriptified the respawn invulnerability code into a virtual OnRespawn function for PlayerPawn so that custom effects can be implemented.
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17 changed files with 139 additions and 131 deletions
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@ -208,7 +208,6 @@ enum EObjectFlags
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OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
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OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
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OF_Transient = 1 << 11, // Object should not be archived (references to it will be nulled on disk)
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OF_SuperCall = 1 << 12, // A super call from the VM is about to be performed
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};
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template<class T> class TObjPtr;
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@ -453,6 +452,8 @@ public:
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void *ScriptVar(FName field, PType *type);
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protected:
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public:
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DObject ();
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DObject (PClass *inClass);
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