- eliminated the native PowerupGiver class.

- scriptified the respawn invulnerability code into a virtual OnRespawn function for PlayerPawn so that custom effects can be implemented.
This commit is contained in:
Christoph Oelckers 2017-01-18 00:11:04 +01:00
commit 232b64d332
17 changed files with 139 additions and 131 deletions

View file

@ -5719,7 +5719,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
if (argCount >= 2)
{
PClassActor *powerupclass = PClass::FindActor(FBehavior::StaticLookupString(args[1]));
if (powerupclass == NULL || !RUNTIME_CLASS(APowerup)->IsAncestorOf(powerupclass))
if (powerupclass == NULL || !powerupclass->IsDescendantOf(PClass::FindActor(NAME_Powerup)))
{
Printf("'%s' is not a type of Powerup.\n", FBehavior::StaticLookupString(args[1]));
return 0;