- eliminated the native PowerupGiver class.

- scriptified the respawn invulnerability code into a virtual OnRespawn function for PlayerPawn so that custom effects can be implemented.
This commit is contained in:
Christoph Oelckers 2017-01-18 00:11:04 +01:00
commit 232b64d332
17 changed files with 139 additions and 131 deletions

View file

@ -1166,7 +1166,7 @@ void APlayerPawn::FilterCoopRespawnInventory (APlayerPawn *oldplayer)
}
else if ((dmflags & DF_COOP_LOSE_POWERUPS) &&
defitem == NULL &&
item->IsKindOf(RUNTIME_CLASS(APowerupGiver)))
item->IsKindOf(PClass::FindActor(NAME_PowerupGiver)))
{
item->Destroy();
}