- eliminated the native PowerupGiver class.
- scriptified the respawn invulnerability code into a virtual OnRespawn function for PlayerPawn so that custom effects can be implemented.
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17 changed files with 139 additions and 131 deletions
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@ -393,6 +393,11 @@ struct VMReturn
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TagOfs = 0;
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RegType = REGT_POINTER;
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}
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VMReturn() { }
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VMReturn(int *loc) { IntAt(loc); }
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VMReturn(double *loc) { FloatAt(loc); }
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VMReturn(FString *loc) { StringAt(loc); }
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VMReturn(void **loc) { PointerAt(loc); }
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};
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struct VMRegisters;
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