- wrapped all accesses to the sector tag into accessor functions, as preparation for allowing multiple tags per sector.

This commit is contained in:
Christoph Oelckers 2015-03-31 17:09:19 +02:00
commit 238046655c
16 changed files with 61 additions and 44 deletions

View file

@ -262,7 +262,7 @@ static int WriteSECTORS (FILE *file)
uppercopy (ms.ceilingpic, GetTextureName (sectors[i].GetTexture(sector_t::ceiling)));
ms.lightlevel = LittleShort((short)sectors[i].lightlevel);
ms.special = LittleShort(sectors[i].special);
ms.tag = LittleShort(sectors[i].tag);
ms.tag = LittleShort(sectors[i].GetTag());
fwrite (&ms, sizeof(ms), 1, file);
}
return numsectors * sizeof(ms);