- More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
* summonmbf CCMD.
* Beta BFG code pointer (but not the related missiles yet.)
* PowerInvisibility enhancements.
* ScoreItem with one significant change: Added a score variable that can be
checked through ACS and DECORATE. The engine itself will do nothing with it.
* Nailgun option for A_Explode.
* A_PrintBold and A_Log.
* A_SetSpecial.
SVN r1819 (trunk)
This commit is contained in:
parent
914d993aa1
commit
238d4c3fac
34 changed files with 562 additions and 108 deletions
|
|
@ -778,10 +778,31 @@ CCMD(linetarget)
|
|||
linetarget->GetClass()->TypeName.GetChars(),
|
||||
linetarget->health,
|
||||
linetarget->SpawnHealth());
|
||||
PrintMiscActorInfo(linetarget);
|
||||
}
|
||||
else Printf("No target found\n");
|
||||
}
|
||||
|
||||
// As linetarget, but also give info about non-shootable actors
|
||||
CCMD(info)
|
||||
{
|
||||
AActor *linetarget;
|
||||
|
||||
if (CheckCheatmode () || players[consoleplayer].mo == NULL) return;
|
||||
P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->angle,MISSILERANGE, &linetarget, 0,
|
||||
false, false, true);
|
||||
if (linetarget)
|
||||
{
|
||||
Printf("Target=%s, Health=%d, Spawnhealth=%d\n",
|
||||
linetarget->GetClass()->TypeName.GetChars(),
|
||||
linetarget->health,
|
||||
linetarget->SpawnHealth());
|
||||
PrintMiscActorInfo(linetarget);
|
||||
}
|
||||
else Printf("No target found. Info cannot find actors that have\
|
||||
the NOBLOCKMAP flag or have height/radius of 0.\n");
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue