- More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
* summonmbf CCMD.
* Beta BFG code pointer (but not the related missiles yet.)
* PowerInvisibility enhancements.
* ScoreItem with one significant change: Added a score variable that can be
checked through ACS and DECORATE. The engine itself will do nothing with it.
* Nailgun option for A_Explode.
* A_PrintBold and A_Log.
* A_SetSpecial.
SVN r1819 (trunk)
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34 changed files with 562 additions and 108 deletions
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@ -839,5 +839,6 @@ CCMD (playerinfo)
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Printf ("PlayerClass: %s (%d)\n",
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ui->PlayerClass == -1 ? "Random" : PlayerClasses[ui->PlayerClass].Type->Meta.GetMetaString (APMETA_DisplayName),
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ui->PlayerClass);
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PrintMiscActorInfo(players[i].mo);
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}
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}
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