- More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
* summonmbf CCMD.
* Beta BFG code pointer (but not the related missiles yet.)
* PowerInvisibility enhancements.
* ScoreItem with one significant change: Added a score variable that can be
checked through ACS and DECORATE. The engine itself will do nothing with it.
* Nailgun option for A_Explode.
* A_PrintBold and A_Log.
* A_SetSpecial.
SVN r1819 (trunk)
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914d993aa1
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34 changed files with 562 additions and 108 deletions
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@ -81,11 +81,12 @@ class APowerInvisibility : public APowerup
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DECLARE_CLASS (APowerInvisibility, APowerup)
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protected:
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bool HandlePickup (AInventory *item);
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void CommonInit ();
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void InitEffect ();
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void DoEffect ();
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void EndEffect ();
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int AlterWeaponSprite (vissprite_t *vis);
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// FRenderStyle OwnersNormalStyle;
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// fixed_t OwnersNormalAlpha;
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};
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// Needed only for m_cheat.cpp now
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