- More things from Gez's experimental build:

* info CCMD to print extended actor information (not fully implemented yet)
  * summonmbf CCMD.
  * Beta BFG code pointer (but not the related missiles yet.)
  * PowerInvisibility enhancements.
  * ScoreItem with one significant change: Added a score variable that can be
    checked through ACS and DECORATE. The engine itself will do nothing with it.
  * Nailgun option for A_Explode.
  * A_PrintBold and A_Log.
  * A_SetSpecial.


SVN r1819 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-14 19:44:14 +00:00
commit 238d4c3fac
34 changed files with 562 additions and 108 deletions

View file

@ -81,11 +81,12 @@ class APowerInvisibility : public APowerup
DECLARE_CLASS (APowerInvisibility, APowerup)
protected:
bool HandlePickup (AInventory *item);
void CommonInit ();
void InitEffect ();
void DoEffect ();
void EndEffect ();
int AlterWeaponSprite (vissprite_t *vis);
// FRenderStyle OwnersNormalStyle;
// fixed_t OwnersNormalAlpha;
};
// Needed only for m_cheat.cpp now