- More things from Gez's experimental build:

* info CCMD to print extended actor information (not fully implemented yet)
  * summonmbf CCMD.
  * Beta BFG code pointer (but not the related missiles yet.)
  * PowerInvisibility enhancements.
  * ScoreItem with one significant change: Added a score variable that can be
    checked through ACS and DECORATE. The engine itself will do nothing with it.
  * Nailgun option for A_Explode.
  * A_PrintBold and A_Log.
  * A_SetSpecial.


SVN r1819 (trunk)
This commit is contained in:
Christoph Oelckers 2009-09-14 19:44:14 +00:00
commit 238d4c3fac
34 changed files with 562 additions and 108 deletions

View file

@ -3250,3 +3250,13 @@ int P_FindLineSpecial (const char *string, int *min_args, int *max_args)
}
return 0;
}
const char *GetSpecialName(int num)
{
for(int i = 0; i < countof(LineSpecialNames); i++)
{
if (LineSpecialNames[i].number == num)
return LineSpecialNames[i].name;
}
return "(unknown)";
}