- More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
* summonmbf CCMD.
* Beta BFG code pointer (but not the related missiles yet.)
* PowerInvisibility enhancements.
* ScoreItem with one significant change: Added a score variable that can be
checked through ACS and DECORATE. The engine itself will do nothing with it.
* Nailgun option for A_Explode.
* A_PrintBold and A_Log.
* A_SetSpecial.
SVN r1819 (trunk)
This commit is contained in:
parent
914d993aa1
commit
238d4c3fac
34 changed files with 562 additions and 108 deletions
|
|
@ -3250,3 +3250,13 @@ int P_FindLineSpecial (const char *string, int *min_args, int *max_args)
|
|||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char *GetSpecialName(int num)
|
||||
{
|
||||
for(int i = 0; i < countof(LineSpecialNames); i++)
|
||||
{
|
||||
if (LineSpecialNames[i].number == num)
|
||||
return LineSpecialNames[i].name;
|
||||
}
|
||||
return "(unknown)";
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue