- More things from Gez's experimental build:
* info CCMD to print extended actor information (not fully implemented yet)
* summonmbf CCMD.
* Beta BFG code pointer (but not the related missiles yet.)
* PowerInvisibility enhancements.
* ScoreItem with one significant change: Added a score variable that can be
checked through ACS and DECORATE. The engine itself will do nothing with it.
* Nailgun option for A_Explode.
* A_PrintBold and A_Log.
* A_SetSpecial.
SVN r1819 (trunk)
This commit is contained in:
parent
914d993aa1
commit
238d4c3fac
34 changed files with 562 additions and 108 deletions
|
|
@ -704,8 +704,7 @@ bool FScanner::GetFloat ()
|
|||
Float = (float)strtod (String, &stopper);
|
||||
if (*stopper != 0)
|
||||
{
|
||||
I_Error ("SC_GetFloat: Bad numeric constant \"%s\".\n"
|
||||
"Script %s, Line %d\n", String, ScriptName.GetChars(), Line);
|
||||
ScriptError ("SC_GetFloat: Bad numeric constant \"%s\".", String);
|
||||
}
|
||||
Number = (int)Float;
|
||||
return true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue