- Fixed: Decals could spread to walls which had a decal-less texture or

were flagged not to have decals.
- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
  from their StickToWall call and left unplaced decals behind if that happened.


SVN r2046 (trunk)
This commit is contained in:
Christoph Oelckers 2009-12-25 11:59:37 +00:00
commit 23caac1c9b
2 changed files with 42 additions and 16 deletions

View file

@ -1,4 +1,8 @@
December 25, 2009 (Changes by Graf Zahl)
- Fixed: Decals could spread to walls which had a decal-less texture or
were flagged not to have decals.
- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
from their StickToWall call and left unplaced decals behind if that happened.
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable
for this. This also required that CopyPlayer preserves this info.