- Fixed: Decals could spread to walls which had a decal-less texture or
were flagged not to have decals. - Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value from their StickToWall call and left unplaced decals behind if that happened. SVN r2046 (trunk)
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2 changed files with 42 additions and 16 deletions
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December 25, 2009 (Changes by Graf Zahl)
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- Fixed: Decals could spread to walls which had a decal-less texture or
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were flagged not to have decals.
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- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
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from their StickToWall call and left unplaced decals behind if that happened.
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- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
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player does not immediately activate switches. oldbuttons was not usable
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for this. This also required that CopyPlayer preserves this info.
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