- let's save the terrain properties as names so that they survive a change in the definition files.
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4 changed files with 30 additions and 2 deletions
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@ -193,7 +193,7 @@ void AActor::Serialize (FArchive &arc)
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<< Damage;
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if (SaveVersion >= 4530)
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{
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arc << floorterrain;
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P_SerializeTerrain(arc, floorterrain);
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}
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if (SaveVersion >= 3227)
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{
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