- let's save the terrain properties as names so that they survive a change in the definition files.

This commit is contained in:
Christoph Oelckers 2016-01-09 12:28:42 +01:00
commit 23cfd29dbb
4 changed files with 30 additions and 2 deletions

View file

@ -193,7 +193,7 @@ void AActor::Serialize (FArchive &arc)
<< Damage;
if (SaveVersion >= 4530)
{
arc << floorterrain;
P_SerializeTerrain(arc, floorterrain);
}
if (SaveVersion >= 3227)
{