- fixed: R_PointToAngle could overflow with very long vectors passed to

it. This caused rendering bugs on some maps. (Interestingly the only
  other port having a safeguard for this in place was PrBoom.)


SVN r1985 (trunk)
This commit is contained in:
Christoph Oelckers 2009-11-17 13:50:46 +00:00
commit 23d0d70ea6
2 changed files with 57 additions and 41 deletions

View file

@ -1,4 +1,7 @@
November 17, 2009 (Changes by Graf Zahl)
- fixed: R_PointToAngle could overflow with very long vectors passed to
it. This caused rendering bugs on some maps. (Interestingly the only
other port having a safeguard for this in place was PrBoom.)
- reverted the change that makes 0-damage projectiles call P_DamageMobj.
Both Hexen and Heretic depend on such projectiles not doing it as do many
mods that create snow/rain effects plus any terrain splash mod.