Merge Surface into hwrenderer::Surface
This commit is contained in:
parent
14881a6fb2
commit
23deb11399
7 changed files with 73 additions and 98 deletions
|
|
@ -12,6 +12,9 @@
|
|||
#include "common/rendering/vulkan/accelstructs/vk_lightmap.h"
|
||||
#include <vulkan/accelstructs/halffloat.h>
|
||||
|
||||
using hwrenderer::Surface;
|
||||
using hwrenderer::SurfaceType;
|
||||
|
||||
CCMD(dumplevelmesh)
|
||||
{
|
||||
if (level.levelMesh)
|
||||
|
|
@ -36,7 +39,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
|
|||
|
||||
for (size_t i = 0; i < Surfaces.Size(); i++)
|
||||
{
|
||||
const Surface &s = Surfaces[i];
|
||||
const auto &s = Surfaces[i];
|
||||
int numVerts = s.numVerts;
|
||||
unsigned int pos = s.startVertIndex;
|
||||
FVector3* verts = &MeshVertices[pos];
|
||||
|
|
@ -46,7 +49,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
|
|||
MeshUVIndex.Push(j);
|
||||
}
|
||||
|
||||
if (s.type == ST_FLOOR || s.type == ST_CEILING)
|
||||
if (s.type == hwrenderer::ST_FLOOR || s.type == hwrenderer::ST_CEILING)
|
||||
{
|
||||
for (int j = 2; j < numVerts; j++)
|
||||
{
|
||||
|
|
@ -59,7 +62,7 @@ DoomLevelMesh::DoomLevelMesh(FLevelLocals &doomMap)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (s.type == ST_MIDDLEWALL || s.type == ST_UPPERWALL || s.type == ST_LOWERWALL)
|
||||
else if (s.type == hwrenderer::ST_MIDDLESIDE || s.type == hwrenderer::ST_UPPERSIDE || s.type == hwrenderer::ST_LOWERSIDE)
|
||||
{
|
||||
if (!IsDegenerate(verts[0], verts[1], verts[2]))
|
||||
{
|
||||
|
|
@ -109,7 +112,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
|
|||
if (side->linedef->special == Line_Horizon && front != back)
|
||||
{
|
||||
Surface surf;
|
||||
surf.type = ST_MIDDLEWALL;
|
||||
surf.type = hwrenderer::ST_MIDDLESIDE;
|
||||
surf.typeIndex = typeIndex;
|
||||
surf.bSky = front->GetTexture(sector_t::floor) == skyflatnum || front->GetTexture(sector_t::ceiling) == skyflatnum;
|
||||
|
||||
|
|
@ -155,7 +158,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
|
|||
continue;
|
||||
|
||||
Surface surf;
|
||||
surf.type = ST_MIDDLEWALL;
|
||||
surf.type = hwrenderer::ST_MIDDLESIDE;
|
||||
surf.typeIndex = typeIndex;
|
||||
surf.controlSector = xfloor->model;
|
||||
surf.bSky = false;
|
||||
|
|
@ -216,7 +219,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
|
|||
MeshVertices.Push(verts[3]);
|
||||
|
||||
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
|
||||
surf.type = ST_LOWERWALL;
|
||||
surf.type = hwrenderer::ST_LOWERSIDE;
|
||||
surf.typeIndex = typeIndex;
|
||||
surf.bSky = false;
|
||||
surf.controlSector = nullptr;
|
||||
|
|
@ -254,7 +257,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
|
|||
MeshVertices.Push(verts[3]);
|
||||
|
||||
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
|
||||
surf.type = ST_UPPERWALL;
|
||||
surf.type = hwrenderer::ST_UPPERSIDE;
|
||||
surf.typeIndex = typeIndex;
|
||||
surf.bSky = bSky;
|
||||
surf.controlSector = nullptr;
|
||||
|
|
@ -292,7 +295,7 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
|
|||
MeshVertices.Push(verts[3]);
|
||||
|
||||
surf.plane = ToPlane(verts[0], verts[1], verts[2]);
|
||||
surf.type = ST_MIDDLEWALL;
|
||||
surf.type = hwrenderer::ST_MIDDLESIDE;
|
||||
surf.typeIndex = typeIndex;
|
||||
surf.controlSector = nullptr;
|
||||
|
||||
|
|
@ -331,7 +334,7 @@ void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub,
|
|||
verts[j].Z = (float)plane.ZatPoint(verts[j]);
|
||||
}
|
||||
|
||||
surf.type = ST_FLOOR;
|
||||
surf.type = hwrenderer::ST_FLOOR;
|
||||
surf.typeIndex = typeIndex;
|
||||
surf.controlSector = is3DFloor ? sector : nullptr;
|
||||
surf.plane = FVector4(plane.Normal().X, plane.Normal().Y, plane.Normal().Z, plane.D);
|
||||
|
|
@ -370,7 +373,7 @@ void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub
|
|||
verts[j].Z = (float)plane.ZatPoint(verts[j]);
|
||||
}
|
||||
|
||||
surf.type = ST_CEILING;
|
||||
surf.type = hwrenderer::ST_CEILING;
|
||||
surf.typeIndex = typeIndex;
|
||||
surf.controlSector = is3DFloor ? sector : nullptr;
|
||||
surf.plane = FVector4(plane.Normal().X, plane.Normal().Y, plane.Normal().Z, plane.D);
|
||||
|
|
@ -569,7 +572,7 @@ int DoomLevelMesh::SetupLightmapUvs(int lightmapSize)
|
|||
// Reorder vertices into renderer format
|
||||
for (Surface& surface : Surfaces)
|
||||
{
|
||||
if (surface.type == ST_FLOOR)
|
||||
if (surface.type == hwrenderer::ST_FLOOR)
|
||||
{
|
||||
// reverse vertices on floor
|
||||
for (int j = surface.startUvIndex + surface.numVerts - 1, k = surface.startUvIndex; j > k; j--, k++)
|
||||
|
|
@ -577,7 +580,7 @@ int DoomLevelMesh::SetupLightmapUvs(int lightmapSize)
|
|||
std::swap(LightmapUvs[k], LightmapUvs[j]);
|
||||
}
|
||||
}
|
||||
else if (surface.type != ST_CEILING) // walls
|
||||
else if (surface.type != hwrenderer::ST_CEILING) // walls
|
||||
{
|
||||
// from 0 1 2 3
|
||||
// to 0 2 1 3
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue