Merge SurfaceVertex with FFlatVertex and draw the lightmaps
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parent
e9620e64a4
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240d68d7ae
29 changed files with 263 additions and 276 deletions
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@ -195,7 +195,7 @@ static void SetFlatVertex(FFlatVertex& ffv, vertex_t* vt, const secplane_t& plan
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ffv.lindex = -1.0f;
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}
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static void SetFlatVertex(FFlatVertex& ffv, vertex_t* vt, const secplane_t& plane, float llu, float llv, int llindex)
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static void SetFlatVertex(FFlatVertex& ffv, vertex_t* vt, const secplane_t& plane, float llu, float llv, float llindex)
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{
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ffv.x = (float)vt->fX();
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ffv.y = (float)vt->fY();
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@ -204,7 +204,7 @@ static void SetFlatVertex(FFlatVertex& ffv, vertex_t* vt, const secplane_t& plan
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ffv.v = -(float)vt->fY() / 64.f;
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ffv.lu = llu;
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ffv.lv = llv;
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ffv.lindex = (float)llindex;
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ffv.lindex = llindex;
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}
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//==========================================================================
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@ -246,11 +246,10 @@ static int CreateIndexedSectorVerticesLM(FRenderState& renderstate, sector_t* se
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DoomLevelMeshSurface* lightmap = sub->lightmap[h].Size() > lightmapIndex ? sub->lightmap[h][lightmapIndex] : nullptr;
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if (lightmap && lightmap->Type != ST_UNKNOWN) // lightmap may be missing if the subsector is degenerate triangle
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{
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float* luvs = lightmap->TexCoords;
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int lindex = lightmap->AtlasTile.ArrayIndex;
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FFlatVertex* luvs = lightmap->Vertices;
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for (unsigned int j = 0; j < sub->numlines; j++)
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{
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SetFlatVertex(vbo_shadowdata[vi + pos], sub->firstline[j].v1, plane, luvs[j * 2], luvs[j * 2 + 1], lindex);
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SetFlatVertex(vbo_shadowdata[vi + pos], sub->firstline[j].v1, plane, luvs[j].lu, luvs[j].lv, luvs[j].lindex);
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vbo_shadowdata[vi + pos].z += diff;
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pos++;
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}
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