- added readonly pointers. They need to be defined with 'readonly<classtype>'. These are significantly different from declaring a field readonly in that they do not disallow modification of the variable itself but what it points to. For the actor defaults this is necessary to prevent accidental modification. A readonly pointer is actually a different type than a regular pointer.
- fixed code generation for dynamic cast. It was missing the jump instruction after the compare.
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7 changed files with 47 additions and 20 deletions
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@ -1481,16 +1481,16 @@ PType *ZCCCompiler::ResolveUserType(ZCC_BasicType *type, PSymbolTable *symt)
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if (sym == nullptr && symt != &GlobalSymbols) sym = GlobalSymbols.FindSymbolInTable(type->UserType->Id, table);
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if (sym != nullptr && sym->IsKindOf(RUNTIME_CLASS(PSymbolType)))
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{
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auto type = static_cast<PSymbolType *>(sym)->Type;
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if (type->IsKindOf(RUNTIME_CLASS(PEnum)))
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auto ptype = static_cast<PSymbolType *>(sym)->Type;
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if (ptype->IsKindOf(RUNTIME_CLASS(PEnum)))
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{
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return TypeSInt32; // hack this to an integer until we can resolve the enum mess.
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}
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if (type->IsKindOf(RUNTIME_CLASS(PClass)))
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if (ptype->IsKindOf(RUNTIME_CLASS(PClass)))
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{
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return NewPointer(type);
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return NewPointer(ptype, type->isconst);
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}
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return type;
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return ptype;
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}
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Error(type, "Unable to resolve %s as type.", FName(type->UserType->Id).GetChars());
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return TypeError;
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