- added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.

- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
This commit is contained in:
Christoph Oelckers 2010-01-30 13:48:44 +00:00
commit 24a12a04b4
4 changed files with 7 additions and 3 deletions

View file

@ -4356,8 +4356,8 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
velz *= 0.8f;
}
angle_t ang = R_PointToAngle2 (bombspot->x, bombspot->y, thing->x, thing->y) >> ANGLETOFINESHIFT;
thing->velx += fixed_t (finecosine[ang] * thrust);
thing->vely += fixed_t (finesine[ang] * thrust);
thing->velx += FLOAT2FIXED (finecosine[ang] * thrust);
thing->vely += FLOAT2FIXED (finesine[ang] * thrust);
if (bombdodamage)
thing->velz += (fixed_t)velz; // this really doesn't work well
}