- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.

This commit is contained in:
Christoph Oelckers 2019-03-22 19:54:19 +01:00
commit 24a52d65a5
23 changed files with 282 additions and 282 deletions

View file

@ -51,7 +51,7 @@ void HWDrawInfo::DispatchRenderHacks()
TMap<int, gl_subsectorrendernode*>::Pair *pair;
TMap<int, gl_floodrendernode*>::Pair *fpair;
TMap<int, gl_subsectorrendernode*>::Iterator ofi(otherFloorPlanes);
GLFlat glflat;
HWFlat glflat;
glflat.section = nullptr;
while (ofi.NextPair(pair))
{
@ -1114,7 +1114,7 @@ void HWDrawInfo::ProcessLowerMinisegs(TArray<seg_t *> &lowersegs)
for(unsigned int j=0;j<lowersegs.Size();j++)
{
seg_t * seg=lowersegs[j];
GLWall wall;
HWWall wall;
wall.ProcessLowerMiniseg(this, seg, seg->Subsector->render_sector, seg->PartnerSeg->Subsector->render_sector);
rendered_lines++;
}