- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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23 changed files with 282 additions and 282 deletions
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@ -51,7 +51,7 @@ void HWDrawInfo::DispatchRenderHacks()
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TMap<int, gl_subsectorrendernode*>::Pair *pair;
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TMap<int, gl_floodrendernode*>::Pair *fpair;
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TMap<int, gl_subsectorrendernode*>::Iterator ofi(otherFloorPlanes);
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GLFlat glflat;
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HWFlat glflat;
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glflat.section = nullptr;
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while (ofi.NextPair(pair))
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{
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@ -1114,7 +1114,7 @@ void HWDrawInfo::ProcessLowerMinisegs(TArray<seg_t *> &lowersegs)
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for(unsigned int j=0;j<lowersegs.Size();j++)
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{
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seg_t * seg=lowersegs[j];
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GLWall wall;
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HWWall wall;
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wall.ProcessLowerMiniseg(this, seg, seg->Subsector->render_sector, seg->PartnerSeg->Subsector->render_sector);
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rendered_lines++;
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}
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