- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.

This commit is contained in:
Christoph Oelckers 2019-03-22 19:54:19 +01:00
commit 24a52d65a5
23 changed files with 282 additions and 282 deletions

View file

@ -623,7 +623,7 @@ IHardwareTexture *VulkanFrameBuffer::CreateHardwareTexture()
FModelRenderer *VulkanFrameBuffer::CreateModelRenderer(int mli)
{
return new FGLModelRenderer(nullptr, *GetRenderState(), mli);
return new FHWModelRenderer(nullptr, *GetRenderState(), mli);
}
IVertexBuffer *VulkanFrameBuffer::CreateVertexBuffer()