- renamed several data types in the hardware renderer that still had a GL prefix, although they are now generic.
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23 changed files with 282 additions and 282 deletions
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@ -623,7 +623,7 @@ IHardwareTexture *VulkanFrameBuffer::CreateHardwareTexture()
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FModelRenderer *VulkanFrameBuffer::CreateModelRenderer(int mli)
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{
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return new FGLModelRenderer(nullptr, *GetRenderState(), mli);
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return new FHWModelRenderer(nullptr, *GetRenderState(), mli);
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}
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IVertexBuffer *VulkanFrameBuffer::CreateVertexBuffer()
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