Move the "custom inverse map" options from Light to Appearance (this option has nothing to do with lighting; it's actually related to the fullscreen inverted effect of the invulnerability powerup)

This commit is contained in:
nashmuhandes 2025-08-06 08:24:06 +08:00
commit 24aea22ef2

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@ -1032,6 +1032,10 @@ OptionMenu "AppearOptions" protected
Option "$HUDMNU_CROSSHAIRHEALTH", "crosshairhealth", "CrosshairHealthTypes"
Slider "$HUDMNU_CROSSHAIRSCALE", "crosshairscale", 0.0, 2.0, 0.05, 2
StaticText " "
Option "$DSPLYMNU_CUSTOMINVERTMAP", "cl_customizeinvulmap", "OnOff"
ColorPicker "$DSPLYMNU_CUSTOMINVERTC1", "cl_custominvulmapcolor1"
ColorPicker "$DSPLYMNU_CUSTOMINVERTC2", "cl_custominvulmapcolor2"
StaticText " "
Option "$MISCMNU_CLEANMENU", "m_cleanscale", "OffOn"
Option "$MISCMNU_CLEANSTAT", "wi_cleantextscale", "OnOff"
Option "$MISCMNU_WIPERCENT", "wi_percents", "OnOff"
@ -1079,10 +1083,6 @@ OptionMenu "LightOptions" protected
StaticText " "
Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff"
Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth"
StaticText " "
Option "$DSPLYMNU_CUSTOMINVERTMAP", "cl_customizeinvulmap", "OnOff"
ColorPicker "$DSPLYMNU_CUSTOMINVERTC1", "cl_custominvulmapcolor1"
ColorPicker "$DSPLYMNU_CUSTOMINVERTC2", "cl_custominvulmapcolor2"
}
OptionMenu "SpriteOptions" protected