Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future
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2 changed files with 11 additions and 6 deletions
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@ -110,5 +110,3 @@ private:
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bool mVSync = false;
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};
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inline VulkanFrameBuffer *GetVulkanFrameBuffer() { return static_cast<VulkanFrameBuffer*>(screen); }
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