Merge branch 'master' into scripting
Conflicts: src/g_shared/a_randomspawner.cpp src/g_strife/a_strifeweapons.cpp src/thingdef/thingdef_parse.cpp wadsrc/static/actors/constants.txt
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commit
251cdacf26
30 changed files with 168 additions and 57 deletions
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@ -73,7 +73,6 @@ static FRandom pr_script("FScript");
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#define AngleToFixed(x) ((((double) x) / ((double) ANG45/45)) * FRACUNIT)
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#define FixedToAngle(x) ((((double) x) / FRACUNIT) * ANG45/45)
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#define FIXED_TO_FLOAT(f) ((f)/(float)FRACUNIT)
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// functions. FParser::SF_ means Script Function not, well.. heh, me
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@ -1417,11 +1416,11 @@ void FParser::SF_PointToDist(void)
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if (CheckArgs(4))
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{
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// Doing this in floating point is actually faster with modern computers!
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float x = floatvalue(t_argv[2]) - floatvalue(t_argv[0]);
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float y = floatvalue(t_argv[3]) - floatvalue(t_argv[1]);
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double x = floatvalue(t_argv[2]) - floatvalue(t_argv[0]);
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double y = floatvalue(t_argv[3]) - floatvalue(t_argv[1]);
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t_return.type = svt_fixed;
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t_return.value.f = (fixed_t)(sqrtf(x*x+y*y)*65536.f);
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t_return.value.f = FLOAT2FIXED(sqrt(x*x+y*y)*65536.f);
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}
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}
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