Fix vid_hw2d 0 rendering glitch
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parent
49e890f212
commit
2534e80a19
2 changed files with 38 additions and 16 deletions
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@ -2689,16 +2689,19 @@ ESPSResult R_SetPatchStyle (FRenderStyle style, fixed_t alpha, int translation,
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alpha = clamp<fixed_t> (alpha, 0, OPAQUE);
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}
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dc_translation = NULL;
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if (translation != 0)
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if (translation != -1)
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{
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FRemapTable *table = TranslationToTable(translation);
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if (table != NULL && !table->Inactive)
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dc_translation = NULL;
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if (translation != 0)
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{
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if (r_swtruecolor)
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dc_translation = (BYTE*)table->Palette;
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else
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dc_translation = table->Remap;
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FRemapTable *table = TranslationToTable(translation);
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if (table != NULL && !table->Inactive)
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{
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if (r_swtruecolor)
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dc_translation = (BYTE*)table->Palette;
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else
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dc_translation = table->Remap;
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}
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}
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}
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basecolormapsave = basecolormap;
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@ -2801,10 +2804,11 @@ bool R_GetTransMaskDrawers (fixed_t (**tmvline1)(), void (**tmvline4)())
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void R_SetTranslationMap(lighttable_t *translation)
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{
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dc_fcolormap = nullptr;
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dc_colormap = translation;
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if (r_swtruecolor)
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{
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dc_fcolormap = nullptr;
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dc_colormap = nullptr;
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dc_translation = translation;
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dc_shade_constants.light_red = 256;
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dc_shade_constants.light_green = 256;
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dc_shade_constants.light_blue = 256;
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@ -2817,6 +2821,11 @@ void R_SetTranslationMap(lighttable_t *translation)
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dc_shade_constants.simple_shade = true;
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dc_light = 0;
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}
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else
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{
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dc_fcolormap = nullptr;
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dc_colormap = translation;
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}
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}
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void R_SetColorMapLight(FSWColormap *base_colormap, float light, int shade)
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