- Changed: Patch and IMGZ textures now initialize their dimensions upon creation.
The lump is open anyway at that time so deferring this action until the information is needed doesn't give any speed improvements. Now GetDimensions and all its associated overhead is gone. - Added support for TGA textures. It can handle all of the common variations of this format. - Changed: GI_PAGESARERAW is no longer checked. It wasn't really necessary before because the chance of texture misidentification is absolutely minimal. But raw pages are now restricted to textures of type TEX_MiscPatch only. - Changed the automap parchment to use a regular texture. The previous FAutomapTexture is only used as a last resort fallback now. If the code finds a recognizable graphic it will create a proper texture for it now. - Fixed: Flats were only auto-scaled when in Doom flat format. - Fixed: FMultiPatchTexture::CheckForHacks blindly assumed that all patches were FPstchTextures. Since the texture code does not have any type information I added a new flag bIsPatch for this purpose. - Moved all texture classes into their own source files and created a new subdirectory 'textures' for that. - Cleaned up the texture management code and added some stricter checks for the validity of Doom patches. The old code liked to crash when being passed some non-graphic data. SVN r300 (trunk)
This commit is contained in:
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ab947ce16b
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2536eca01d
23 changed files with 4248 additions and 3132 deletions
400
src/textures/patchtexture.cpp
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400
src/textures/patchtexture.cpp
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/*
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** patchtexture.cpp
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** Texture class for single Doom patches
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "files.h"
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#include "r_data.h"
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#include "w_wad.h"
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#include "templates.h"
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bool FPatchTexture::Check(FileReader & file)
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{
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if (file.GetLength() < 13) return false; // minimum length of a valid Doom patch
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BYTE *data = new BYTE[file.GetLength()];
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file.Seek(0, SEEK_SET);
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file.Read(data, file.GetLength());
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const patch_t * foo = (const patch_t *)data;
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int height = LittleShort(foo->height);
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int width = LittleShort(foo->width);
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bool gapAtStart=true;
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if (height > 0 && height < 2048 && width > 0 && width <= 2048 && width < file.GetLength()/4)
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{
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// The dimensions seem like they might be valid for a patch, so
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// check the column directory for extra security. At least one
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// column must begin exactly at the end of the column directory,
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// and none of them must point past the end of the patch.
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bool gapAtStart = true;
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int x;
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for (x = 0; x < width; ++x)
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{
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DWORD ofs = LittleLong(foo->columnofs[x]);
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if (ofs == (DWORD)width * 4 + 8)
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{
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gapAtStart = false;
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}
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else if (ofs >= (DWORD)(file.GetLength())) // Need one byte for an empty column (but there's patches that don't know that!)
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{
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delete [] data;
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return false;
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}
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}
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delete [] data;
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return !gapAtStart;
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}
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delete [] data;
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return false;
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}
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FTexture *FPatchTexture::Create(FileReader & file, int lumpnum)
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{
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patch_t header;
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file.Seek(0, SEEK_SET);
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file >> header.width >> header.height >> header.leftoffset >> header.topoffset;
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return new FPatchTexture(lumpnum, &header);
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}
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FPatchTexture::FPatchTexture (int lumpnum, patch_t * header)
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: SourceLump(lumpnum), Pixels(0), Spans(0)
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{
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Wads.GetLumpName (Name, lumpnum);
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Name[8] = 0;
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bIsPatch = true;
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Width = header->width;
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Height = header->height;
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LeftOffset = header->leftoffset;
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TopOffset = header->topoffset;
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}
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FPatchTexture::~FPatchTexture ()
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{
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Unload ();
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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Spans = NULL;
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}
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}
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void FPatchTexture::Unload ()
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{
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if (Pixels != NULL)
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{
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delete[] Pixels;
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Pixels = NULL;
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}
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}
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const BYTE *FPatchTexture::GetPixels ()
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{
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if (Pixels == NULL)
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{
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MakeTexture ();
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}
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return Pixels;
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}
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const BYTE *FPatchTexture::GetColumn (unsigned int column, const Span **spans_out)
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{
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if (Pixels == NULL)
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{
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MakeTexture ();
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}
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if ((unsigned)column >= (unsigned)Width)
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{
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if (WidthMask + 1 == Width)
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{
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column &= WidthMask;
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}
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else
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{
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column %= Width;
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}
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}
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if (spans_out != NULL)
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{
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*spans_out = Spans[column];
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}
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return Pixels + column*Height;
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}
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void FPatchTexture::MakeTexture ()
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{
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BYTE *remap, remaptable[256];
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Span *spanstuffer, *spanstarter;
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const column_t *maxcol;
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bool warned;
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int numspans;
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int x;
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FMemLump lump = Wads.ReadLump (SourceLump);
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const patch_t *patch = (const patch_t *)lump.GetMem();
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maxcol = (const column_t *)((const BYTE *)patch + Wads.LumpLength (SourceLump) - 3);
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// Check for badly-sized patches
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if (LittleShort(patch->width) <= 0 || LittleShort(patch->height) <= 0)
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{
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lump = Wads.ReadLump ("-BADPATC");
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patch = (const patch_t *)lump.GetMem();
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Printf (PRINT_BOLD, "Patch %s has a non-positive size.\n", Name);
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}
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else if (LittleShort(patch->width) > 2048 || LittleShort(patch->height) > 2048)
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{
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lump = Wads.ReadLump ("-BADPATC");
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patch = (const patch_t *)lump.GetMem();
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Printf (PRINT_BOLD, "Patch %s is too big.\n", Name);
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}
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if (Width == 0xFFFF)
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{
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Width = LittleShort(patch->width);
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Height = LittleShort(patch->height);
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LeftOffset = LittleShort(patch->leftoffset);
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TopOffset = LittleShort(patch->topoffset);
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}
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CalcBitSize ();
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// Add a little extra space at the end if the texture's height is not
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// a power of 2, in case somebody accidentally makes it repeat vertically.
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int numpix = Width * Height + (1 << HeightBits) - Height;
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numspans = Width;
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Pixels = new BYTE[numpix];
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memset (Pixels, 0, numpix);
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if (bNoRemap0)
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{
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memcpy (remaptable, GPalette.Remap, 256);
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remaptable[0] = 0;
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remap = remaptable;
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}
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else
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{
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remap = GPalette.Remap;
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}
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// Draw the image to the buffer
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for (x = 0; x < Width; ++x)
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{
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BYTE *outtop = Pixels + x*Height;
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const column_t *column = (const column_t *)((const BYTE *)patch + LittleLong(patch->columnofs[x]));
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int top = -1;
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while (column < maxcol && column->topdelta != 0xFF)
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{
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if (column->topdelta <= top)
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{
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top += column->topdelta;
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}
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else
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{
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top = column->topdelta;
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}
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int len = column->length;
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BYTE *out = outtop + top;
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if (len != 0)
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{
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if (top + len > Height) // Clip posts that extend past the bottom
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{
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len = Height - top;
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}
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if (len > 0)
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{
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numspans++;
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const BYTE *in = (const BYTE *)column + 3;
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for (int i = 0; i < len; ++i)
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{
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out[i] = remap[in[i]];
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}
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}
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}
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column = (const column_t *)((const BYTE *)column + column->length + 4);
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}
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}
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// Create the spans
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if (Spans != NULL)
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{
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return;
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}
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Spans = (Span **)M_Malloc (sizeof(Span*)*Width + sizeof(Span)*numspans);
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spanstuffer = (Span *)((BYTE *)Spans + sizeof(Span*)*Width);
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warned = false;
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for (x = 0; x < Width; ++x)
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{
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const column_t *column = (const column_t *)((const BYTE *)patch + LittleLong(patch->columnofs[x]));
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int top = -1;
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Spans[x] = spanstuffer;
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spanstarter = spanstuffer;
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while (column < maxcol && column->topdelta != 0xFF)
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{
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if (column->topdelta <= top)
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{
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top += column->topdelta;
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}
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else
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{
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top = column->topdelta;
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}
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int len = column->length;
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if (len != 0)
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{
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if (top + len > Height) // Clip posts that extend past the bottom
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{
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len = Height - top;
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}
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if (len > 0)
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{
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// There is something of this post to draw. If it starts at the same
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// place where the previous span ends, add it to that one. If it starts
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// before the other one ends, that's bad, but deal with it. If it starts
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// after the previous one ends, create another span.
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// Assume we need to create another span.
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spanstuffer->TopOffset = top;
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spanstuffer->Length = len;
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// Now check if that's really the case.
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if (spanstuffer > spanstarter)
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{
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if ((spanstuffer - 1)->TopOffset + (spanstuffer - 1)->Length == top)
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{
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(--spanstuffer)->Length += len;
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}
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else
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{
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int prevbot;
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while (spanstuffer > spanstarter &&
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spanstuffer->TopOffset < (prevbot =
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(spanstuffer - 1)->TopOffset + (spanstuffer - 1)->Length))
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{
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if (spanstuffer->TopOffset < (spanstuffer - 1)->TopOffset)
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{
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(spanstuffer - 1)->TopOffset = spanstuffer->TopOffset;
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}
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(spanstuffer - 1)->Length = MAX(prevbot,
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spanstuffer->TopOffset + spanstuffer->Length)
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- (spanstuffer - 1)->TopOffset;
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spanstuffer--;
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if (!warned)
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{
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warned = true;
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Printf (PRINT_BOLD, "Patch %s is malformed.\n", Name);
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}
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}
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}
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}
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spanstuffer++;
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}
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}
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column = (const column_t *)((const BYTE *)column + column->length + 4);
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}
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spanstuffer->Length = spanstuffer->TopOffset = 0;
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spanstuffer++;
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}
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}
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// Fix for certain special patches on single-patch textures.
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void FPatchTexture::HackHack (int newheight)
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{
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BYTE *out;
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int x;
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Unload ();
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if (Spans != NULL)
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{
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FreeSpans (Spans);
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}
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{
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FMemLump lump = Wads.ReadLump (SourceLump);
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const patch_t *patch = (const patch_t *)lump.GetMem();
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Width = LittleShort(patch->width);
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Height = newheight;
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LeftOffset = 0;
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TopOffset = 0;
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Pixels = new BYTE[Width * Height];
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// Draw the image to the buffer
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for (x = 0, out = Pixels; x < Width; ++x)
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{
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const BYTE *in = (const BYTE *)patch + LittleLong(patch->columnofs[x]) + 3;
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for (int y = newheight; y > 0; --y)
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{
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*out = *in != 255 ? *in : Near255;
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out++, in++;
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}
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out += newheight;
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}
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}
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// Create the spans
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Spans = (Span **)M_Malloc (sizeof(Span *)*Width + sizeof(Span)*Width*2);
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Span *span = (Span *)&Spans[Width];
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for (x = 0; x < Width; ++x)
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{
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Spans[x] = span;
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span[0].Length = newheight;
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span[0].TopOffset = 0;
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span[1].Length = 0;
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span[1].TopOffset = 0;
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span += 2;
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}
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}
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