Add Palette LUT tonemap mode

This commit is contained in:
Magnus Norddahl 2016-08-23 09:18:18 +02:00
commit 25645d901e
10 changed files with 102 additions and 7 deletions

View file

@ -123,6 +123,7 @@ void FGLRenderer::Initialize(int width, int height)
mBloomCombineShader = new FBloomCombineShader();
mBlurShader = new FBlurShader();
mTonemapShader = new FTonemapShader();
mTonemapPalette = nullptr;
mLensShader = new FLensShader();
mPresentShader = new FPresentShader();
m2DDrawer = new F2DDrawer;
@ -181,6 +182,7 @@ FGLRenderer::~FGLRenderer()
if (mBloomCombineShader) delete mBloomCombineShader;
if (mBlurShader) delete mBlurShader;
if (mTonemapShader) delete mTonemapShader;
if (mTonemapPalette) delete mTonemapPalette;
if (mLensShader) delete mLensShader;
}