fixed time printing.
- In ZDoom the timer runs a bit too fast because roundoff errors make 35 tics only last 0.98 seconds. None of the internal timing has been changed, only the places where a time value is printed it will get adjusted for this discrepancy.
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7 changed files with 56 additions and 26 deletions
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@ -1306,8 +1306,8 @@ void DBaseStatusBar::Draw (EHudState state)
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}
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else if (automapactive)
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{
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int y, time = level.time / TICRATE, height;
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int totaltime = level.totaltime / TICRATE;
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int y, time = Tics2Seconds(level.time), height;
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int totaltime = Tics2Seconds(level.totaltime);
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EColorRange highlight = (gameinfo.gametype & GAME_DoomChex) ?
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CR_UNTRANSLATED : CR_YELLOW;
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